The products listed below I had a hand in creating. I’m including them out of respect for the good people who gave me the opportunity to write for them and whose boundless creativity opened up wonderful worlds for me to play with.
Over time, I’ll also add some links that have inspired me but for the moment, I hope you’ll take the opportunity to investigate these wonderful creations.
From Adamant Entertainment:
Each Pulp Villains release will detail a nefarious non-player-character, ready to be dropped into your pulp-genre Savage Worlds game, fully statted, with details on their methods, motives, special gear, henchmen, allies and more — along with a collection of adventure hooks for their use.In this installment:
If there is a name that causes a shudder to go through the underworld, that name is VIOLET. She’s only been in the business a handful of years, but she’s left behind her a trail of bodies and broken souls. Around her, people die silently, or choking on their own blood, or just taken away screaming. She is the most methodical assassin on the market — an expert in poisons who the bosses always want to keep busy. Because if she isn’t occupied with one task or another, she might get bored — and everyone is terrified of what will happen then.
From Holistic Design:
Humanity’s greatest civilization has collapsed, leaving people scrambling for survival. Nobles, priests and merchants strive for power and influence. From midnight masquerades to deadly spaceships to alien worlds, every setting becomes a place where wits and nerve can surpass steel and plasma.
Passion Play brings the depth and excitement of Fading Suns to live-action roleplaying. Take on the roles of humanity’s leaders as they try to rebuild the Known Worlds… or leave them devastated once more. Dukes, bishops, mercenaries and more take part in elaborate conspiracies and intrigues.
Passion Play provides innovative live-action rules, letting players conspire, fight, use psychic powers, call upon holy miracles, and even use forbidden cybernetics. Seduction is as important as swordplay, and honor another commodity to barter.
Arcane Tech catalogs some of the most bizarre and illicit technology in the universe, and includes equipment designed at every stage of human development, from psychic devices, artifacts, weapons, and much more. A must for well-equipped technosophists everywhere.
Beware the contents of this tome: for those who spurn the laws of the Church and construct demons of metal and lightning, to be called heretic and hunted by the Inquisition is the doom of all who look to the past for answers as the suns fade.
The 23rd edition of the original Lord Erbian’s, verified by Imperial exchequer — accept no imitation.
Surveying the Known Worlds and beyond since 4732!
The foremost guide to dangerous and intriguing zoology, xenology and cryptoxenology, including beasts and aliens real, imagined and devilish.
Don’t be taken in by false editions! Let the original and verified Lord Erbian’s mentor your purchase or safari!
From White Wolf:
Tradition Book: Virtual Adepts
A Supplement for Mage: The Ascension
Computer hacking? That’s so yesterday!
Why hack computers when you can tap into reality itself? After all, the programming language of the universe is hardwired into every Mage’s Avatar.
Unlike other Mages, Virtual Adepts don’t just seek enlightenment. Its time to upgrade the universe’s operating system, even if it risks crashing the current program. It’s time for a new generation to arise and rewrite the code of creation!
A Supplement for Mage: The Awakening
The Fallen World resists the efforts of Mages to impose higher realities onto the mundane laws of nature.
The very disbelief of Sleeper souls can unravel spells, but Mages can build strongholds that establish a foothold for their Supernal Realms.
In these sacred sites, Mages can perform wonders akin to those of their Atlantean ancestors. Join them and learn more about the sacred homes and havens where they practice their profane and exquisite arts.
Set in Raymond E. Feist’s world of Midkemia, the story revolves around the disappearance of the Ishapian Church’s most sacred relic, the Tear of the Gods.
A band of ruthless pirates in the employ of a half-mad sorcerer attempt to seize the Tear; but in the process lose it. Your efforts to recover the Tear inadvertently draw you and your group into a violent, three-sided battle over the relic.
The quest leads from the dizzying heights of Krondor’s Palace, through the twisting tunnels of the city sewers, and into the haunted depths of a temple dedicated to an evil as ancient as the gods themselves.
This PC game simulates the life of a typical Starfleet cadet. The object is to learn the basics of flying a starship so that you can eventually become a captain of your own ship. It includes a battle mode in which the player can pilot and fight ships of his or her choosing.
It’s also the first time in video games that free-motion CGI filming took place. The in-game movies at the time represented a breakthrough in CGI-Live Action rendering and include a number of cast members from the Original Star Trek!
Star Trek: Starfleet Academy — Chekov’s Lost Missions
The PC game received an expansion pack that featured seven new missions, two new multiplayer games, and various improvements to the game interface.
Walter Koenig and George Takei made return appearances to introduce several of the new missions.